Completion Date

November 2024.


Gameplay Notes

Attempt to gather four strange interdimensional items within an abandoned school. Leave with them alive. This task is difficult; an anomaly patrols the school.

Move forwards and backwards with UP and DOWN. Turn horizontally with LEFT and RIGHT. Hold B to run. Hold A alongside UP or DOWN to look around.

The anomaly primarily locates you through the noise you generate, displayed in the meter at the top-left. Crouch with SELECT to make less noise. Observing the anomaly is deadly; a bright screen is a warning.

The intensity of the school's unusual activity directly coincides with the amount of items you hold. If you find an item near an exit, consider leaving it for last.

Gameplay Videos

Exploration Gameplay



What is this game?



"Dream" is a 3D exploration-horror game. It's mainly based on LSD Dream Emulator.


Programming Notes

Most players will find the controls of this game unsettling. When in a rush, navigating tight geometry with success becomes highly unreliable. Checking behind yourself is a dangerous and lengthy process, as your movement is forcibly locked whilst the camera slowly rotates.

No elements of the game are 'scripted' scares. The anomaly entity exists at all points of the game, typically wandering around the school with semi-random behaviour. Its visual design is a graphical glitch, mostly stemming from intentionally-incorrect alpha masking.

TO-DO: The current gameplay video for this game does a poor job of demonstrating it.

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