Completion Date
November 2025.
Gameplay Notes
Tiles automatically get thrown onto the board. Pick them up and place them down to create matching lines. Complete enough matches to clear the level.
Move the cursor with the D-Pad, and pick up / place tiles with the A button. Press B to spawn more tiles. If the entire board fills with tiles, you instantly lose.
You can match tiles vertically, horizontally or diagonally. The required number of matching tiles for Green, Blue, Orange, Pink are 3, 4, 5, 6 respectively.
After level completion, the timer begins counting down. Keep creating matches to free as many board slots as possible. When the timer ends, you are awarded bonus points for the amount of empty slots.
What is this game?
"Krazy" is a simple frenzied tile-matching game. It's based on Krazy Kreatures.
Programming Notes
The thrown tiles interval gets slower as the board fills. The cursor begins on a random slot.
When the same slot has multiple matches at once, its point value is always the longest one.
If you push a diagonal input on a single frame, it's possible to move through a diagonal wall, if the landing slot on the other side is valid. This is due to a seperate diagonal check, instead of both the vertical / horizontal checks running on the same frame. (Which would block this.)
