Completion Date
January 2024.
Gameplay Notes
Defeat all enemies and clear all obstacles to progress through each level. Gameplay mechanics are varied, as each level offers unique features.
Move horizontally with LEFT and RIGHT. Move into the background with UP, and into the foreground with DOWN. Press A to jump. Press B to attack.
Double-tap LEFT or RIGHT to sprint. While sprinting, your attacks with B are different.
Enemies have two health bars, one temporary (which regenerates) and one permanent (which does not). Hold B to repeatedly punch their temporary health. Once depleted, B will perform a smash attack automatically, damaging their permanent health.
Whilst standing atop enemies knocked to the ground, you can pick up and throw them with B. Sprint-attacking knocked-down enemies will instead kick them off the level, defeating them immediately.
A defeated 'walker' enemy always drops a pipe. Pick it up with B to use it as a weapon. Like sprint-attacks, weapon attacks bypass enemy temporary health, additionally launching them far into the air.
What is this game?
"Toads" is a 'faked'-isometric platformer & racer. It aims to be near 1:1 to Battletoads [NES].
Programming Notes
The isometric mechanics in this game are completely faked. The entire game is plain 2D, but the map collisions and movement mechanics (alongside the isometric-looking sprites) trick you into believing the levels have 'depth'.
Because there is only a single level plane to walk on, the edges of the 'Turbo Tunnel' floor geometry were able to be inverted. (Expiring at the top before the bottom.) This wouldn't work for 'Ragnarok's Canyon', as it would completely break the illusion of depth.
